Tales by the Fire presents ...
The Glass Walkers are the most modern and forward-thinking of all the tribes of the Garou Nation. They alone truly embrace modern technology and turn the Weaver’s tools on the Wyrm’s minions for Gaia’s benefit. They do their best to bring their technology and resources to the other tribes so that all can benefit from the latest advances, but, as is often the case, the Red Talons get frustrated and smash new cell phones, while the Get of Fenris hurl laptop computers into nearby lakes. In the end, it seems, most of the more primitive tribes are interested in new weapons and weapon accessories, and rely on the Glass Walkers to use the other stuff on their behalf. This is a role the Glass Walkers are all too happy to take; they love toys. The epithet “Weaver-thing”, considered an insult when applied by the Red Talons, is used in loving jest by Glass Walkers (“Ooh, new Weaver-thing! Lemme see…”). Their affinity for technology is unmatched among the 12 Tribes.
The Walkers are not obsessed solely with computers and high tech; they also embrace business, politics and high finance. Only a city’s Leech populations matches the Dons when it comes to having a finger in every pie. The Glass Walkers have contacts in many white-collar industries and no small number of trade unions and other blue-collar labour. Glass Walker business investments often provide the operating capital for extended Garou operations and a few warlike septs now find themselves in debt to the Glass Walkers for previous raids. Most Walkers wouldn’t call a debt like this in, but it is good to know the marker is there when you need a favour.
The Glass Walkers do fight the Wyrm. They just take the fight to the boardroom and the Internet. Their finest warriors stalk those who exploit urbanisation, and they reclaim urban areas to create patches of green in the cities. One of the tribe’s greatest assets is the “monkeywrenchers”, saboteurs of various talents who turn their efforts on corrupt companies, especially Pentex and its subsidiaries. When they’re not duking it out with public corruption, the Glass Walkers are dealing with the city’s vampire population; such close quarters ensures the ancient enemies encounter each other, and the Glass Walkers know as many dirty tricks as the Leeches to get things done.